Combat mechanics of the game received an overhaul and a new combat system was developed as traversal is greatly emphasized in the game. Also, though only used sparingly in the previous game, Mirror’s Edge Catalyst has removed the use of guns by the player altogether, focusing on Faith’s running and parkour movements and quick melee-style attacks to take down or evade her enemies. According to Sara Jansson, the senior producer of the game, the combat and fighting featured will be an extension to the game’s movement instead of a separated set. While enemies can still use guns as weapons, Faith will be invincible against them when keeping her momentum. When Faith is performing a finishing move, the game switches to a third-person perspective.