Fox, Falco, Peppy and Slippy (accompanied by their original voice actors) back in a new adventure. Players use the GamePad to control their Arwing spaceship and see the view from the cockpit, while the TV displays the overall context of the entire battlefield. The title includes a new Walker transformation to the Arwing, a new vehicle for growth and the return of the Land Master Tank.
Even for those familiar with the series, Star Fox Zero is immediately confusing. On the surface, it appears to be a modern extension of Star Fox 64, the space combat classic which took off in 1997. It certainly looks the part with its Wii U facelift, but after finishing one level, the message is clear: Zero plays by its own rules. It is based on the display capabilities of GamePad and motion detection, requiring that you divide your attention between two screens – one for theft and one for shooting – that fundamentally changes your approach.
It is not surprising to see the mechanics of Star Fox are changing in light of the GamePad, but where Nintendo seeks to give you more control over your weapons, she simultaneously neglects the chance to create an appropriate follow Star Fox, for a story on square. Zero is often a near mirror picture Star Fox 64, featuring many of the same antagonists, places, and one-liners. You lead the familiar group of anthropomorphic animals do-good, zipping around in airplanes agile fighting, thwarting intergalactic villains and engage in even catchy kitsch jokes.