When you are in combat, I promise comes a little, scenarios and are largely satisfactory. Arenas are multi-level, full coverage points and dotted with secret passages. Each weapon, the precise Bombenschluss the Kampfpistol room-clearing, a balanced use throughout the country. Management of scarce ammunition, knowing which weapon to use on any type of soldier and constantly surveying the surroundings for cues make these fights more interesting and satisfying than the typical run-and-gun. But while all arms feel good in their own right, none of them really do something unique gender. Guns, sniper rifles and explosives act exactly like you’d expect from a shooter in 2015, and all this makes some amusing encounters, they are not really deliver surprises. Apart from that, it was nice to see the prototype versions of what would become the standard enemies 20 years later in the new order, as a janky version of the mechanical dog that we stalked before 2014 play.
That said, I am disappointed that the old blood has not had the opportunity to correct some of the nagging problems of New Order, particularly the repetitive effort needed to pick up objects. I was already tired of hitting a button every time I want to enter the health, armor, ammo, or a collector’s item when I got here, and old blood is exacerbating this problem by throwing more batteries items to you. There is no reason why you would not pick up everything, so the lack of rationalization of this action certainly adds a layer of boredom.
Another odd question with the old blood is the change in tone of odd-Nazi murder and espionage to apocalyptic zombie horror that occurs about two thirds of the way through the campaign. He might have felt justified if the zombies were something more than the most stupid versions visor sponge regular enemies, but that’s all they are. They are not afraid, they are not interesting. They’re just … there, being dumb zombies. Strategy and excitement definitely takes a hit in the last chapters, but the variety and action wear this short shooting game until the end.
Wolfenstein: The places of old blood almost all of paris on the intense battle from part that preceded it. The weapons feel good, and arenas are interesting and full of opportunity for some strategic creativity. But in doing so, the old blood missing on some of the quieter moments that made The New Order so special. The old blood double down on the blood and guts, but in doing so sacrifices some of its heart.